MetaHuman Eyelashes Grooms has Movie Render Queue Issue with Pathtracing

Heyo,

I have an Issue with trying to render a MetaHuman in the Movie-Render-Queue with Pathtracing enabled. The eyelashes of both eyes seem to connect with slim strands. See the following image. I can’t seem to resolve it after looking into and toggling different settings of the groom component of the MetaHuman. Anybody knows whats going on here?

Thank you!

There is a raytracing thickness parameter somewhere. Did you try increasing it?

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Ahh, it was a mistake on my side. I just figured it out. First I tried to remove settings from the MRQ, leading me to solve the issue by setting “always use LOD0” to untrue. But then I rechecked the eyelashes groom components for LODgroup materials and I mistakenly unchecked a wrong material while fixing the EyeOcclusion material for ray-tracing.

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