metahuman depth

Dear Artist,

Could you please advise why the generated depth map exhibits stretching when compared against the captured video? Would this impact data quality, and what measures can be taken to avoid this issue?

Hey, this normally shouldn’t happen. Are you seeing a significant discrepancy in aspect ratio between the depth pass output and the video output? Or are you noticing stretching artifacts around the character’s silhouette or along the frame borders?

Also, are you using Movie Render Queue with a render graph configuration, or a different method to generate the pass and video?

It would be great if you could provide a simple repro project or step-by-step instructions so we can help pin down the issue. Thank you.