Metahuman custom head - morph targets not animating after exporting fbx from Maya

Hi Guys,

I exported my custom metahuman character from Bridge to Maya, made one custom blend shape and then exported it to Unreal 5. I exported it with blend shapes/morph target options enabled, used DNA file in UE, and copied every setting from the original head skeletal mesh created before with Bridge in Unreal. When I compare animations on both skeletal meshes, I see that in the head exported from Maya none of the morph targets is moving while animation is playing.
Has anyone experienced similar problem and know the solution? I would be grateful for it.

Google METAPIPE 2

i saw this post and it may be a hint for you.