Hello, is it possible to attatch custom mesh/haircards to Metahuman Face rig within Unreal Engine so that it follows facial animation?
I am so far able to attach my haircards (brows) in blueprint to the face mesh but it doesn’t move along the blendshapes animation.
Alternatively is there a way of adding custom mesh/haircards to the metahuman brows groom so that I can just use the groom binding? I’ve tried adding my custom mesh to LODs of the hair but it doesn’t show the mesh at all, not sure how to go about it differently.
Is the only solution here to export rig to maya and skinning the hair to the face? I’d like to avoid it if there’s a way.