Summary
In 5.6 I could pose a MetaHuman in a Level Sequence, then select the MH in the viewport and Convert the Actor to a Static Mesh.
In 5.7 this crashes every time when converting on a MH created in 5.7. Earlier MH Migrated in will still convert to SM. Any thoughts on a way I can capture a posed 5.7 MH to export to TwinMotion?
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
1 Create a MH in 5.7.
2 Add MH to Level Sequence and pose.
3 With MH selected in viewport, Go to Actor pulldown menu and choose Convert Actor to Static Mesh.
Expected Result
In 5.6 and before, this would result in a Static Mesh that could be then exported to Blender for processing to then import to Twin Motion.
Observed Result
Crashes every time.
Platform(s)
Windows 11