MetaHuman created in 5.7 will not convert to Static Mesh from posed Level Sequence

Summary

In 5.6 I could pose a MetaHuman in a Level Sequence, then select the MH in the viewport and Convert the Actor to a Static Mesh.
In 5.7 this crashes every time when converting on a MH created in 5.7. Earlier MH Migrated in will still convert to SM. Any thoughts on a way I can capture a posed 5.7 MH to export to TwinMotion?

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

1 Create a MH in 5.7.
2 Add MH to Level Sequence and pose.
3 With MH selected in viewport, Go to Actor pulldown menu and choose Convert Actor to Static Mesh.

Expected Result

In 5.6 and before, this would result in a Static Mesh that could be then exported to Blender for processing to then import to Twin Motion.

Observed Result

Crashes every time.

Platform(s)

Windows 11