Hey,
When I package my UE 5.2 game for Win64, my MetaHuman clothing (SkeletalMeshComp - MasterComp to Body) look like they are lagging one frame/tick behind the body.
You can see the body pop out of the clothing on fast animation changes in this live stream.
I know that removing the body mesh section would fix the problem, but a lot of my custom clothing I design to keep the full body underneath the clothing.
Was wondering if anyone else has had this issue. In Editor/PIE this doesn’t happen.
Cheers,
Matt