MetaHuman Clothing lagging behind Body Animation

Hey,

When I package my UE 5.2 game for Win64, my MetaHuman clothing (SkeletalMeshComp - MasterComp to Body) look like they are lagging one frame/tick behind the body.

You can see the body pop out of the clothing on fast animation changes in this live stream.

I know that removing the body mesh section would fix the problem, but a lot of my custom clothing I design to keep the full body underneath the clothing.

Was wondering if anyone else has had this issue. In Editor/PIE this doesn’t happen.

Cheers,

Matt

Maybe related to this : Jiggling in UE 5.2
And this bug report : Unreal Engine Issues and Bug Tracker (UE-191796)
?

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