When using the MetaHuman in the newly released Unreal 5.6 Preview version, I encountered the following issue (see the image below).
As you can see, after assembly, the character’s textures appear completely black. After replacing them with my custom textures, the character regains color, so there’s no issue with the materials. I suspect the problem might lie in the texture baking process, but I’m not sure how to resolve it. Does anyone know how to fix this? Thanks