Metahuman bug in 5.7.1

Summary

I installed the latest version of UE this Friday but today I opened one of my projects, and I found that all my metahumans are broken as you can see in the picture, the control rig is broken and unbinded from the body, and the LOD 0 of the groom is broken too.
I fixed the groom, forcing the LOD1, while for the control rig, I didn’t find a solution.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Create a metahuman character and start the metahuman creator
Assemble the new metahuman
Drag your new metahuman BP in scene and add a level sequence (here you can already see the bugged groom)
With the sequence open drag your metahuman BP inside that and you can see that the control rig is offset and unbinded

Expected Result

Metahuman should work fine

Observed Result

Metahuman is broken

Platform(s)

Windows 11

Upload an image

Any solutions on tis?

I just ran into this issue. Drove me crazy for a little while but found a workaround. It seems to be project based so If you have another 5.7 project with metahumans that work properly simply migrate the working metahuman to your broken one and overwrite the metahuman control rig with the working one. Should work from that point on.