Metahuman - Bridge - Maya integration issues

Thanks for your guiding. I found when MSLiveLink plugin leave quixel library, Maya will throw lots of error after export. Ex. “XXX no attrbute named message”. Maya.env file is not work for me. My Maya can not load pugin when plugin path exist non-english character. I did this to solve problem. Now It worked on Maya2022 and Maya 2023.

  1. uninstall quixe bridge and delete maya plugins file
    maya plugins file path :
C:\Users\username\Documents\maya\modules\quixel.mod
...\quixel library\support\plugins
  1. reinstall quixel bridge and delete non-english character in library file path.
    3.In quixel bridge, open Edit-> settings, fill new library path, and change API Port to 13291.
    4.Install plugin and change metahuman download setting follow:
    https://dev.epicgames.com/documentation/en-US/metahuman/exporting-metahumans-to-maya
    5.open C:\Users\username\Documents\maya\modules\quixel.mod with txt editor.
    makesure all path is right and all directory name is english character.
    6.Then open Maya, Then will load plugin and export normally.