MetaHuman as skeletal mesh

I wanted to try out the new MetaHumans in Quixel Bridge today and wanted to create a small third person project. I noticed that each part of the body (head, arms, legs, etc.) is its own skeletal mesh. This would mean that I can’t use the MetaHuman directly as a game character. So is there any way to combine all the body parts into one and use it as a Skeletal Mesh for the Third Person Blueprint?

Same issue. Seems like the whole point of creating characters like that would be to export with everything needed to just apply to a character model as an SK

Working with Modular Characters:

1 Like