Summary
MetaHuman Performance fails to generate animation. Pressing the “Process” button results in error message “The Processing Pipeline failed with an error.”
This happens with Footage Capture Data and MetaHuman Identify that were previously used successfully to generate animation prior to 31.00 update.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Character
Steps to Reproduce
1)Create new MetaHuman Performance
2)Assign footage capture data and MetaHuman Identity
3)Press Process button
Expected Result
Current shot should be processed to generate animation.
Observed Result
Popup message appears “The Processing Pipeline failed with an error.”
Output Log
[2024.09.01-12.10.29:467][339]LogSpeech2FaceSolver: Error: Could not load NNE Runtime: NNERuntimeORT
[2024.09.01-12.10.29:551][340]LogMetaHumanPerformance: Error: FaceTeethConfidenceTracker is invalid.
[2024.09.01-12.10.29:619][340]LogMetaHumanPipeline: Error: Start error in node “GenericTracker” - Code 0, Message “Not initialized.”
[2024.09.01-12.10.40:885][566]LogMetaHumanPerformance: Warning: The Processing Pipeline failed with an error: Node start error
Platform(s)
PC
Island Code
2843-2226-0938
Additional Notes
I am seeing this error even with using a MetaHuman Identity and Footage Capture Data that I previously used successfully to generate animation sequence.
I had no issues with MetaHuman Animator pipeline prior to 31.00 update.