MetaHuman Animator - MetaHuman Performance fails to process

Summary

MetaHuman Performance fails to generate animation. Pressing the “Process” button results in error message “The Processing Pipeline failed with an error.”
This happens with Footage Capture Data and MetaHuman Identify that were previously used successfully to generate animation prior to 31.00 update.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Character

Steps to Reproduce

1)Create new MetaHuman Performance
2)Assign footage capture data and MetaHuman Identity
3)Press Process button

Expected Result

Current shot should be processed to generate animation.

Observed Result

Popup message appears “The Processing Pipeline failed with an error.”

Output Log

[2024.09.01-12.10.29:467][339]LogSpeech2FaceSolver: Error: Could not load NNE Runtime: NNERuntimeORT
[2024.09.01-12.10.29:551][340]LogMetaHumanPerformance: Error: FaceTeethConfidenceTracker is invalid.
[2024.09.01-12.10.29:619][340]LogMetaHumanPipeline: Error: Start error in node “GenericTracker” - Code 0, Message “Not initialized.”
[2024.09.01-12.10.40:885][566]LogMetaHumanPerformance: Warning: The Processing Pipeline failed with an error: Node start error

Platform(s)

PC

Island Code

2843-2226-0938

Additional Notes

I am seeing this error even with using a MetaHuman Identity and Footage Capture Data that I previously used successfully to generate animation sequence.
I had no issues with MetaHuman Animator pipeline prior to 31.00 update.