Anyone had any issues with the capture source asset while testing Metahuman Animator? Or dependencies it has to function as expected? I’m missing the drop down to be able to select the device and can’t seem to find anything that needs to be specifically in place on the project to get the capture source working?
I’ve got to the point where I removed the plugin, and any trace of 5.2 and started over. Also reinstalled Visual Studio prerequisites but still having the same issue. I just get an empty box.