Summary
Hey guys,
why when I use a face from scan store (normal face,not methauman identity) , I create a metahuman identity from it, then generate a MH from it in MHC , when I apply the base of Scan Store it does not match the size generated by the metahuman identity ? the textures are wrong, you can see in the picture the comparaison between the FBX head from scan store and the applied on metahuman generated from that head
I’m using this video : https://www.youtube.com/watch?v=Lotc5Y_YBGc&t=1418s
Just that I’m using the scan head normally and not MH scan heads, could be the issue but I really don’t get why, like if we should adapt the texture UV can you tlel us how ?
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- get fbx from scan store
- create metahuman identity from it
- create MH in MHC based on it
-download it into unreal engine
-apply base color
Expected Result
Correct UV of the textures
Observed Result
Incorret or not fitting image of the texture
Platform(s)
unreal engine 5.5.3