Hi all,
Creating clothing for a MetaHuman is just as easy as creating clothing for any Unreal Engine character, with some small constraints (like turtle necks). However, if you have never created clothing for a character in unreal and skinned it / imported it as a skelmesh, then it could feel like this is “not possible out of the box”. Would it be helpful for us to have a video where we go through the general skelmesh creation and import pipeline, but do it with a MetaHuman character?