Metahuman and Custom Clothing

Actually, strong or not, if Forces you to produce a single texture.
Which in terms of performance - when you are dealing with clothing parts is probablly MORE than ideal.

They have yet to add the right options, but you can also create your own cloth atlases to pan around the mesh.

The end product is always a single texture. Without the headache of having to manually merge different layers into one.

@Dig_Squid
Can you give us any info on if and when the clothing system will actually be finalized with chaos, morphs and world interaction?

Personally, I really don’t feel like working on yet another half baked implementation like that of the old nvcloth, where Backstop is ignored or discarded, and you have to literally spend a week on error resolution and manual cloth-via-vertex painting before getting the effect you want.
(twf am I talking about?


see more here: Bone Breaker: Unreal to Blender )

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