I managed to get Dynamic clothing work with Metahuman: Metahuman Custom Clothing - YouTube
The way I got it work is to export the skeletal_mesh from UE4 metahuman_base_skel_PeviewMesh into Maya and work on the mesh in Maya then re-export the skeletal mesh back to UE4.
Then I can apply the output just like how Metahuman’s hoodie can be apply to the Metahuman.
The quick output with very lame cloth material is here:
