MetaHuman 5.3 packaging error

Hi, i’m trying to package (development) my UE5.3 project with 2 plugins:

When i package i get this error:

Missing precompiled manifest for 'MetaHumanCore', 'C:\Users\Admin\Documents\Unreal Projects\Skilla_Project_5_3_ace_working\Plugins\MetaHuman\Intermediate\Build\Win64\UnrealGame\Development\MetaHumanCore\MetaHumanCore.precompiled'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in MetaHumanCore.build.cs to override. If part of a plugin, also check if its 'Type' is correct.
BuildException: Missing precompiled manifest for 'MetaHumanCore', 'C:\Users\Admin\Documents\Unreal Projects\Skilla_Project_5_3_ace_working\Plugins\MetaHuman\Intermediate\Build\Win64\UnrealGame\Development\MetaHumanCore\MetaHumanCore.precompiled'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in MetaHumanCore.build.cs to override. If part of a plugin, also check if its 'Type' is correct.

I tryed to do that and added this to my MetaHuman build file:

PrecompileForTargets = PrecompileTargetsType.Any;
bUsePrecompiled = true;

Then i open my project “Tools” → “Refresh visual studio project”.

Then i do the “Development” package.

I get always the same error, i tryed to search online but i didn’t find a solution.

P.s. I have the metahuman plugin INSIDE my project (plugins → metahuman) so i added to my project build file this:

PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "MetaHumanCore" });

Any idea of why this happens? I see online a lot of people are having trouble packaging MetaHuman.

Thanks :smiley:

Okay i tryed in another PC, with RTX 4090 and i9 and it works… maybe the problem is the compatibility…

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