Hi, i’m trying to package (development) my UE5.3 project with 2 plugins:
- Metahuman
- ACE (Nvidia, NVIDIA ACE Unreal Plugin 2.3 — ACE documentation)
When i package i get this error:
Missing precompiled manifest for 'MetaHumanCore', 'C:\Users\Admin\Documents\Unreal Projects\Skilla_Project_5_3_ace_working\Plugins\MetaHuman\Intermediate\Build\Win64\UnrealGame\Development\MetaHumanCore\MetaHumanCore.precompiled'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in MetaHumanCore.build.cs to override. If part of a plugin, also check if its 'Type' is correct.
BuildException: Missing precompiled manifest for 'MetaHumanCore', 'C:\Users\Admin\Documents\Unreal Projects\Skilla_Project_5_3_ace_working\Plugins\MetaHuman\Intermediate\Build\Win64\UnrealGame\Development\MetaHumanCore\MetaHumanCore.precompiled'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in MetaHumanCore.build.cs to override. If part of a plugin, also check if its 'Type' is correct.
I tryed to do that and added this to my MetaHuman build file:
PrecompileForTargets = PrecompileTargetsType.Any;
bUsePrecompiled = true;
Then i open my project “Tools” → “Refresh visual studio project”.
Then i do the “Development” package.
I get always the same error, i tryed to search online but i didn’t find a solution.
P.s. I have the metahuman plugin INSIDE my project (plugins → metahuman) so i added to my project build file this:
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "MetaHumanCore" });
Any idea of why this happens? I see online a lot of people are having trouble packaging MetaHuman.
Thanks