metahuamn角色基于路径追踪渲染 睫毛与眼皮处的渲染错误

metahuamn角色基于路径追踪渲染 睫毛与眼皮处的渲染错误

最好是有什么办法可以改变睫毛的材质,我们尝试做透明材质给睫毛,但是依然解决不了这个问题。

怎么样改变睫毛的材质才能避免该问题 请帮忙看下。

[Image Removed]

[Image Removed]

<br/>

[Attachment Removed]

Hi,

Our initial thought is that the material is not compiling correctly, probably due to an error. Are you able to share the console log, please?

我们初步判断是资料编译出了问题,可能是由于错误导致的。请问您能否分享一下控制台日志?

Thanks.

[Attachment Removed]