So this would be my first time posting here, and considering metaballs are a shader I assume this question would go here.
Me and a colleague are trying to implement metaballs as some sort of pseudo fluid physics, I’ve found the proof of concept files but it seems outdated.
Honestly we have no idea where to start in terms of implementation in this engine, I have some documents that outline how we generally could do it but from what I can tell the original author of the metaballs concept said that he had to modify the engine to use Geometry Shaders with Vertex Factories.
Has that functionality been implemented yet? Any Ideas where to start?