Meta XR plugin (for unreal 5.3) hand tracking using Optitrack Mocap

Hi! I’m building an experience that uses Motion Capture and VR. It runs on PC via AirLink. I’m trying to implement the hand tracking feature of the Oculus Quest 2, but it only works if i have the camera controlled by the HMD. But for the experience to work properly I need to use the location of the motion capture space and the rotation of the HMD. Because of this, the hands go to a random location (I’m guessing the location of the HMD). I’m not sure how the hand tracking location setting works, so if anyone could help it would be amazing! Thanks!


Here is a screenshot of the blueprint for the usage of motion capture (Optitrack) and the HMD.