when you run your app in-editor, you’re not running standalone VR; you’re leveraging your PC and experiencing a much more powerful PCVR version of your app. The Quest is significantly weaker than your built in GPU, which is why you’re running into this disparity. Read up on optimizing your app for standalone VR - there are countless strategies and techniques to employ - but understand you’ll have to make some hard concessions for your app to be performant in standalone VR.