So, I’m to to Unreal, and I’m using UE5.1.1 to make a simple scene for my Oculus Quest 2 with some static meshes in it. One of the meshes has over 8 million triangles and over 6 million vertices. There’s only a little lag, but when I cook it to my Quest 2 with Meta XR, the game inside the headset is laggy and glitchy whenever I look at the big mesh, and it’ll turn neon green for a moment before turning back into its default material. I have been troubleshooting this for a long time, and I’m wondering if anyone has a solution out there.
Thanks!
_Draco