I noticed that when using a c++ comment block above a function it will show up as a tooltip in the unreal editor. Does this 100% replace the meta tooltip specifier where this information used to go, for properties, classes, methods etc.? Or am I missing a special case where the Tooltip meta is required?
The ToolTip and ShortToolTip meta specifiers are for overriding the comment.
You don’t always need the same information when modifying a function vs using it, and those specifiers are for such cases.