I am trying to create a modified version of the VR Scouting tool that uses the Passthrough system from the Meta XR plugin. It requires I switch the Engine Render settings to allow alpha channel through tonemapper for the passthrough effect to work. Unfortunately I get the following error:
LogXRCreativeEditor: Error: Unable to initialize XR Creative mode: r.PostProcessing.PropagateAlpha must be set to 0 (and requires an engine restart)
Is there a way to bypass this? Thanks!