Hello everyone
I use unreal engine 5.7.1
When i package my project for meta quest 3 standalone i do not know how to control the vr.pixeldensity so i can increase or decrease the pixel numbers in my headset
I tried to put vr.PixelDensity=0.5 inside DefaultEngine.ini but nothing has changed
Anyone can help me with that
Edit: i solved the problem - after i changed the xr.SecondaryScreenPercentage.HMDRenderTarget 150 from xrp_pawn - Eventbeginplay
the package method should be from platforms — quicklaunchcurrentlevel to my meta quest 3 device
so unreal will apply the 150 value and will work as expected
but if you packaged your project by project launcher after that installed your adb to your headset by CMD it will override this value