Meta Quest 2 project can't enter VR Mode

Hello, I’ve gone through a few videos for packaging UE5 projects to Meta Quest 2 and I’m having an issue that I haven’t seen anyone mention. I’m able to package the project and I can see what it should look like on my Meta Quest 2 after I open it, but the project stays in a window rather than going into VR mode. I also cannot move the camera or use any kind of controls at all, it’s just a static window that shows a view of the world. Any idea what is causing this? My setup is as follows:

  1. UE 5.4

  2. Android Studio 4.0

  3. UE Editor/Android Minimum SDK Version = 32

  4. UE Editor/Android Target SDK Version = 32

  5. Android Studio SDK Platform = 10.0 (Q)

  6. Android SDK Build Tools 35, version 32.0.0

  7. Start in VR is checked in UE

  8. Created a VR Pawn and VR Game mode, set them to the default(There could be an issue here since the guides I found didn’t seem that thorough)

I’m also able to use VR Preview through UE and my project plays like expected on my Meta Quest 2, but packaging the project and putting it on my Quest 2 is where I am having the window issue with controls not working.

Do you have Package for Meta Quest enabled in Project Settings → Android? If you’re unsure whether you have an issue with your development environment or your project, you can always use the VR Template as it’s configured for desktop, console, and mobile XR.

use 34
and cmd line tools 11

Bit late now… but usually the “start in vr” flag hasnt been ticked in the project settings- description section