Hi,
I am using Meta XR plugin in my Unreal engine 5 project to build an android app, where the virtual objects are in front and the real environment is in the back like a Mixed reality experience.
But when i do that i still get the real passthrough layer on top of everything, or in a better world it looks like the passthrough layer is sticking to the camera and not allowing things to appear unless i picked an object and put it very near to the camera then i can see a fracture of it.
This is the settings in my player:
Anyone overcame a similar situation?