Messed up UDIM textures on Nanite Mesh

I encountered an issue while importing a mesh from Reality Scan to UE 5.2. I was following William Faucher’s workflow tutorial for a project i’m working on and found some issues regarding the Virtual Textures while enabling nanite on the mesh.

this is the model without nanite:
image

Does anybody know how i could fix it?

1 Like

Thank you, this solved it for me.

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