Meshes with Control Rigs disappear in sequencer when timeline is not on frame 0.

Summary

Meshes with a Control Rig disappear in sequencer when you scrub to a frame other than frame 0. It seems to be related to camera angle, sometimes the mesh will be visible, but if you change angle it will disappear, which makes it hard to make changes that require precise adjustments.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  • Place an animatable asset and attach a control rig in sequencer, or place the control rig itself into sequencer.

  • Scrub to any frame in the timeline that is not frame 0.

  • Move the camera at different angles and proximities.

Expected Result

Meshes should stay visible in order to be animated properly and precisely.

Observed Result

Meshes disappear making it extremely hard to make precise adjustments.

Platform(s)

PC

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Additional Notes

Image 1: Frame 0 up close, mesh visible

Image 2: Not Frame 0 Up close, mesh disappeared.

Image 3: Not Frame 0 Behind the asset up close, mesh disappeared

Image 4: Same as Image 3 but proximity(pulled back a little) is changed, mesh visible.

Image 5: Same as 4, same distance, angle changed, mesh disappeared again.