Hi, I’m an artist trying to create an arch-viz type of level using the VR blueprint as a basis (motion controller map). I’m using unreal version 4.13.2 I’ve seen this issue discussed before elsewhere in the forum,but I’m not having any success with the feedback unfortunately. I’m importing a mesh that I’ve created first in Solidworks, imported to 3DS Max as an STL file (having this issue with a lot of native 3DS Max meshes too though), applied materials, added UVW unwrap modifier, applied that UVW modifier to 2nd UV channel, on examination, my UVW unwrap does not show any overlapping UVs that I can see. I import the mesh to Unreal. It looks great! I add lights to the level: still great. Build the lighting at medium quality, the mesh turns black. Help please!
