I made sure all my UVs are correct and on the right channel when exporting to FBX, and before putting them in the actual scene, I test build the lighting in a separate project to see if I have the UVs correct.
And it looks all good.
But as soon as I put them in the actual project I want them in. This happens:
What’s going on? The light map resolutions are all 512, and the UVs are showing that it’s all correct.