We are encountering an issue where static meshes spawned via the GPU “Spawn Static Mesh” node permanently disappear after changing any graphics settings. This issue can be reproduced in any project that uses GPU-based static mesh spawning, including the Cassini Sample from your sample projects.
When the graphics quality is changed (for example from Epic to High, Medium, or Low), all static meshes that were spawned through the GPU are removed and never reappear until you restart the editor.
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