I imported some custom meshes into my map, and they work fine in the editor. However, once I cook the map into a .pak, they fail to show up in-game. I added the directory they are located in into the .pak, so that isn’t the problem. Thanks.
Are you still experiencing a problem with meshes not showing up in the cooked build? If so, what version of the engine are you using? Please provide as much information as possible for us to reproduce the error on our end in order to address this effectively. If you are no longer experiencing this issue, please disregard this message.