I have two static meshes that give crash Unreal Engine any time they are loaded, even by simply right clicking them in the content drawer. Thankfully, the meshes are not present in the level that loads when I start Unreal, however loading a level or asset with one of the meshes in it crashes unreal after about half a second. I can’t delete them, either, since it also crashes Unreal. This puts a severe dampener on what I’m doing.
Error looks like this: Assertion failed: Owner->IsMeshDescriptionValid(0) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 2823]
Bad MeshDescription on /Game/FirstPerson/Geometry/Meshes/MortarLvl2A.MortarLvl2A
The only hints I get from this is the Bad MeshDescription in one of my bad meshes.
Any possible solutions?