Meshes broken

I am stunned. It’s happening in my PC only. It’s working good on my colleagues one. Also verified UE via launcher. Meshes are broken. I don’t understand what word defines for this broken meshes

Using UE : 5.3





It might be nanite. Are you mixing nanite meshes with materials with translucency? They don’t work well together (nanite only supports masked materials)

Try disabling nanite on the meshes and see if it looks ok. Maybe your pc specs are below nanites minimum requirements.

My colleagues PC specs and Windows OS build was same. Also both using 5.3 only

Are you using nanite for the buildings?

Try temporarily replacing the material with an opaque one and see if the problem persists.

Yes, Using nanite and all materials are with opaque blend mode only

Does it happen in the packaged version too or only in the editor.

I found this error from log

Oodle Decode: compressed buffer starts with zero byte; invalid or corrupt compressed stream

And I am looking this method
How to fix the errorr:OodleDecode: compressed buffer starts with zero byte; invalid or corrupt compressed stream.)

Edit : Solved

Thanks for yor time @3dRaven

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