As the picture shows, “OodleDataCompression: Error: OodleDecode: compressed buffer starts with zero byte; invalid or corrupt compressed stream.” error always shows in the console.
How to fix it?
hi have you solved this problem?
Hello! I just dealt with this today. For me this ended up being related to the Derived Data Cache. In the end, I ended up just deleting the whole thing and that fixed it. I have no idea if that will work for you, but it’s worth a try!
Hi, I have found a solution for this:
my situation was, that this error message was showing and it results in corrupted nanite meshes - distorted - similar to proxy meshes.
Occasionally there was another error related to Derived Data Cache.
I tried to delete DerivatedDataCache from project (as well with Binaries, Intermediate and Saved) and rebuild the project, but with no working outcome - error was still spamming the output log.
But there are other DerivatedDataCache - not for project, but for editor installation itself. My was at C:\Users<user>\AppData\Local\UnrealEngine (Note: AppData may be hidden)
I deleted this folder and this fixed issue. Side effect is, that you will loose all your editor settings like, window layout, projects in launcher view, etc…
Hi there,
Tried all of these methods and no luck for me. Deleting the DDC, rebuilding, all of it - I’m still getting loads of this error trying to update my 5.1 to 5.2 Any further solutions?
Hi, there.
Well, my was UE5.1. The error was solved because I deleted C:\Users\<UserName>\AppData\Local\UnrealEngine\5.1\DerivedDataCache
folder and project DDC. The Engine itself also has DDC in the installation path. My was D:\Program Files\Epic Games\UE_5.1\Engine\DerivedDataCache
. But I forgot whether I deleted the folder or not. Maybe It’s worth to try to delete all of cache folder such as Saved
, Intermediate
, DerivedDataCache
etc.
Hoping it helps for you
I was getting this error after a 5.3.2 (source) packaging attempt caused my computer to bluescreen. I originally thought it was something corrupted in my project files but after I tried to open a fresh project and got the same error I realized it was a problem with the engine (or Windows 11?).
The following steps might be overkill but they did end up resolving the problem:
- Delete the Derived Data Cache (DDC) in my source compiled Engine
- Delete DDC in AppData (C:\Users\AppData\Local\UnrealEngine)
- Delete DDC + Binaries, Intermediate, Saved from project folder
- Turn off “Read-Only” on all subfolders of engine and project
- Restart PC
- Open Engine solution in IDE and compile
- Right-click on Project file and “Generate VS Project Files”
- Open Project solution in IDE and compile
- Launch project into UE Editor and observe error being resolved
I’m experiencing the same annoying error spam and unfortunately the steps from @Regentlord above did not help. This happens only in a specific project in which I opened the Unreal Learning Kit with UE 5.3.2.