Mesh2Metahuman Eyes Bug

Hi. Recently I tried to use Mesh2Metahuman as I usually do. When I press the button Mesh to Metahuman (Auto-rig identity Full Metahuman) this happens.

I think it is pretty obvious what the problem is, so I don’t know if the workflow changed or if it is just a bug.

Thank you for your answers.

If you click on the Neutral Pose in the tree view, could you check if you have “Data Driven Eyes” checked or unchecked?

I used your advice and solved the problem of my eyes being the wrong size and in the wrong position.

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