Hello, I made a simple water like effect for a small project I am working on. The material looks fine on the material instance preview. But once I place the material on my ocean mesh plane, it will start to stutter/jitter in and out of assistance very quickly at certain camera angles.
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that could be a z-fighting, meaning 2 meshes with the same texture are in the same identical spot trying to overcome one another. check to see if your plane is duplicated by mistake. just an ideea
Did you ever hear back on your bug report? I’m seeing something similar. I’m wondering if it was supposed to be fixed yet, or if they gave you an issue tracker link?