Mesh, Triangulation, texturing problem import

Hi guys,

I have problem with the FBX import, when i import the object in the UE4 4.8.2. Texture doesn’t work good.
How you can see from the image, the texture follow the lines of the triangulation of the mesh and it’s orrible :smiley:

I Used Rhino5 for modelling, and Cinema 4d to fix the normals of the mesh and the exporting.

://imageshack/a/img661/1184/xU8QZv.png

://imageshack/a/img537/5985/5pphPx.png

Thank you guys for the help :smiley:

Have you correctly uv mapped your mesh? :slight_smile:

Not sure why you’re using Rhino for modelling such simple shapes.
Would be faster to do this completly in C4D, then to fix the import from Rhino.

As for your issue, i guess you should triangulate the mesh before the export and make sure to have a usefull UV map for it.

Here’s an example how the setup could look like:
://www.mediafire/download/w7n9kytw7yzfgq5/house01_UE4exp.zip

As for the UVs i’ve created a secondary UV channel too for lightmaps.
The mesh has seperate materials for walls floor ceiling and the rest.
The UVs of the first channel are optimized for texture tiling.
So all you need to do is figure out the right values for U and V tiling.
(e.g. floor is 2:1 and walls are 6:1)

Also pay attention on how the collision mesh was set up, just in case you run into trouble with that on your own model.