Week 6 - Extrude Edge
That is allot of videos!
How much will this cost?
One to go for today
I havenât decided the price, probably in $30~50 range. Iâm open to any pricing suggestion.
Nice! Can you please add âselect per materialâ, âseparate selectedâ and âseparate per materialâ options?
No problem! I just donât think OpenSubDiv is needed in UE4. It was designed to allow better Sub-D when modeling in 3D apps and to have Sub-Ds hardware accelerated.
Yes, I added âSelect By Materialâ last week, and âCut Selected Facesâ which is essentially âSeperated Selectedâ. You can also hold âAltâ key while moving/rotating faces to seperate and duplicate selected faces in one step. (Demostrated in the Week 6 - Cut & Duplicate video)
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Is it possible to add face/edge/vertex manipulations like in Radiant/Trenchbroom level editors ?
Just spotted something for Unity. Posting here for inspiration
@motorsep, sorry for reply late! Is any specific Radiant/Trenchbroom operation you like to have?
Itâs mostly just about the way you move those elements around in ortho and 3D views. I like Blenderâs way when it comes to 3D view, but Radiant way is nicer for ortho views.
I see. I personally almost working in 3D views exclusively, but I understand ortho view could be much more efficient for some operations. I actually never use Radiant before, is there any specific version/release you would suggest for trying out?
Iâve worked a lot with DarkRadiant 2.x for Doom 3 engines, so thatâs the only one I can recommend to look at; http://forums.thedarkmod.com/topic/18626-darkradiant-221-released/ (you need original Doom 3 for it or The Dark Mod standalone game, which is free).
And here is Trenchbroom video: https://.be/Wr9FR1W1JFE?t=3m9s
How is it going with this tool ?