The Grid option has been move to Draw Polygon window:
https://i.imgur.com/lr6UQQe.jpg
https://i.imgur.com/NqAE6Cn.jpg
Thanks for the “dot loop”, “dot ring” image, and you are right, Mesh Tool currently is quite limited in terms of features set comparing to 3ds max. There’s still a long way go. And I’ll investigating the features you mentioned.
I’m travelling from today to 5 Feb, and I intend to start marking more video tutorials after I’m back.
Hello ,
I am sending a link of modifier of 3ds max if you are able to apply all of it into you mesh tool you will be king of Unreal engine 4 it is not only appreciation I mean it.
hello ,
when I am selecting edge and applying insert loop my unral engine 4.16.3 crash you advised me to weld allow vertices I weld it is but not working I am facing same problem please help me
This mesh tool looks great, thanks for sharing it.
Got a question, is it somehow possible to turn it into a grid-based mesh creation tool? Something familiar to portal2 level editor, but not over-complicated, just geometry editing. Here is some demo video, you can check it to get the idea: https://www.youtube.com/watch?v=TtChMz97Y1M
I would love a selection option to select by matching surface normal direction, within n tolerance. So I could select a wall and then press this button to select every other wall, etc.
Yeah - I’m talking about, mesh-wide, check every face for if the specified component of its normal matches that of the selected surface within a tolerance. E.g select every face that’s facing directly up give or take a few degrees.
I purchased your plugin and after I installed my log says this to me:
LogConsoleManager: Warning: Console object named 'sm.DerivedDataTimings' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
LogWindows: Failed to load '../../../Engine/Plugins/Marketplace/MeshTool/Binaries/ThirdParty/wincork.dll' (GetLastError=126)
LogWindows: File '../../../Engine/Plugins/Marketplace/MeshTool/Binaries/ThirdParty/wincork.dll' does not exist
Any suggestions to erase these ugly lines from my log? :rolleyes:
When “Select Coplannar Faces Adjacent Only” option is unchecked, press C key will select all faces on the same plane even they’re not connected. (Base on the Threshold/Tolerance)
But it’s not exactly do what you described ( select faces base on normal ), could be an interesting selecting feature to add.
Thanks @, it did the trick for those two ugly dll load / missing fails, but this yellow warning line is still there:
LogConsoleManager: Warning: Console object named 'sm.DerivedDataTimings' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
If I turn off Mesh Tool it’s gone (and never saw that warning type before), so I suppose that’s relevant and it was caused by the plugin. Any suggestions or tipps? :rolleyes: