Mesh to Metahuman (3.03) crashes when selecting Autotracking On

Everything works great, looks great up to Promote Frame (front). But when I select Autotracking On, Unreal just quits! I bring the project back up and get prompted with “Loading Trackers” but Autotracking is still off. When I try selecting Autotracker On again, it quits again. No error messages. I’m running Unreal 5.3.2 which I’ve reinstalled twice now. AMD Ryzen 9 4900. NVIDIA GeForce RTX 2060. 24 GB RAM. Everything up to date. Following the video instructions perfectly. At my wits end! Please, someone …

(Resolved) Downloaded AMDSoftwareCompatibility tool. Allowed it to make changes to configuration.
Then switched from the NVIDIA driver to AMD. Rebooted.