Greetings. I have a few questions regarding custom mesh formats.
First question is, is it possible to create a custom mesh shading pipeline in a plugin?
I understand how to pass data via Vertex Factories, but i could not find any info on shaders themselves. Like how would you create a VS->GS->PS pipeline with a vertex factory, and then expose new data passed to the PS to the material editor.
I’m basically trying to achieve a paintable mesh via passing indecies as part of the vertex data, same as colors, basically. Color painting is non-sufficient for me since it oly allows blending of 5 textures per material.