I’m coming across an issue with mesh and texture LoD’s…
I have an actor that spawns in an appropriate mesh under a scene component, and when this mesh spawns in the scene component is fed a scale from a timeline, which, over the course of one second goes from 0-1.
ie. my asset spawn in but instead of just popping into existence it has a little animated scale-up.
The issue I’m running into is that the assets that spawn in seem to get stuck at a very low LoD level. A particularly low level especially considering how much screen space they take up after they spawn in (ie. I really don’t think this is an issue with the LoD settings on the assets, as they LoD very reasonably during regular play). If I disconnect the scale from 0-1 from the timeline and just let the assets “pop” into existence at 1 scale, they are appropriately detailed, it’s only when I do the animated scale that I run into issues.
Is it possible that the assets are loading in a low LoD based on the tiny initial scale when they spawn in, then not updating after that as they scale up? Is there a way I could resolve this?
Thank-you for any help!