Mesh renders "uncomplete"

Hi !
I am having an issue with most mesh I made and try to import into ue4. The mesh renders properly in blender, I checked that I don’t have any overlapping UV, everything seems clean. And then when I import into ue, half of the mesh is clipping. Any idea what might happen ?

The render in Blender, with Eevee

The clipped render in UE4

thanks a lot


I’d say your normals are flipped… try to make them face to the correct way in your 3d app… or you might get away with two sided material!

That was the problem… It seems that the normal orientation on blender might vary, based on the geometry from ue’s (I always make them consistent but apparently not in the right direction ^^)

Thanks :slight_smile: