Mesh Rendering Gaps Unreal 5.7

I am seeing this gap despite perfect alignment of polygons. I even checked the default assets that come with the template. Any idea what is causing this and if this was fixed in 5.8.

Would love to know the commit that fixed it to apply.

Nanite is off, tried all AA options and use both forward and deferred rendering and the issue still persists both dx11 and dx12.