Mesh receive shadows but not cast

Hi
What should I do to achive the following effect as shown on screenshot

84781-2.jpg

Hi Barzum,

I’ve submitted UE-29055 for this issue with inconsistency between Directional light and Point/Spot light self shadowing.

I’m not certain which method should be correct, but either the directional light should not cast any shadows, including a mesh shadowing onto itself when self shadowing is enabled or it should just shadow faces, but not cast shadows onto itself like the point light does. I’ll leave that to the engineers to decide which is correct, but I’d imagine it would fall in line with how it works on the Point/Spot lights like below.

-Tim

Thanks a lot for the answer, hope engine team will fix it

4.12.3 It still present