is it possible to have niagara mesh particles that live ‘forever’?
Yes.
Emitter state:
Initialize particle:
Particle state:
And then you don’t need anything in the update section. You can, but don’t need it.
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thanks @ClockworkOcean this worked perfectly for me.
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It’s interesting to note ( because I NEVER found it in the docs ), that the update section of the emitter is called every frame for every particle.
That means, you can spawn a set of particles once ( like we have here ) and only need to write a module to move one particle in the update section, and it will be called for all the particles.