Mesh particles // Add random rotation on one axis with spin

Hey there,

pretty new to niagara and struggling to do the following:

  1. I have some mesh particles and update their rotation based on their flight path, so they always point towards their movement vector. This is pretty straight forward, just using the “Update Mesh Orientation” module set to “flight”.
  2. But now I wanna add either some random rotation on the particles Z axis OR even add a spin.
    I tried adding another “update mesh rotation” module beneath it, but that just seems to override the previous module.

Is their a simple way to do this, or do I have to build a scratch pad to do this?
I tried wrapping my head around that, but I suck at math, especially when it comes to rotation/vectors/quaternion stuff…:slight_smile: