I created a simple Mesh Particle Emitter following Zak’s tutorial on particles. It apears that this is a known issue,
One of the posts mentioned it was a problem due to mesh scale. I removed the scale in my case and it is still not working.
Here is the problem:
Note: I know that some meshes are “touching” the ground but what happens is the engine fails to compute the colision while the capture screen tool is launching.
I would also like to know how to follow the bugs, if there is a way. In one of the posts there is a reference to UE-3853, but I wasn’t luck in find the bug tracker with this number. I didn’t find a Issues page in GitHub.